![]() ![]() When you come across a light blue force field on your right as you're heading forward, you know you're headed in the right direction (though this entire area is completely linear, so getting lost shouldn't be much of an issue for you). Now, we're almost out of Raven Rock, but not quite yet. ![]() Curative goods ( Stimpaks, Dirty Water, RadAway, Rad-X and more) should be expected, but it's the myriad Plasma Mines, Plasma Grenades and Microfusion Cells that will really pique your interest. ![]() Once they're dead, you can proceed forward, but be sure to check underneath the metal grating you're walking over via a staircase leading down, where a plethora of treasure chests lie in wait. Gun turrets and mobile robotic units will do their best to nullify the human Enclave threat as much as possible (meaning, you shouldn't turn your ire on them as long as they're helping you), but they might not succeed in certain areas of getting rid of the threat completely, leaving a few half-damaged enemies for you to kill. He packs a powerful punch, though, so be sure to down him as quickly and efficiently as you can! And comb the desk next to the computer for more items, including some healing items like a Stimpak.įurther down, the fray will intensify greatly. When you reach an office alcove, hack the computer if you can to free a powerful beast named Deathclaw, which you can then kill (as rapidly as you can) for massive experience. But President Eden is still very much plugged into the system, and his robotic Enclave friends will again assist you in getting out of dodge as quickly and as safely as possible. It's time to make our great escape from the compound (which, for us, is being destroyed under our very feet since we convinced Eden to destroy himself). For the record, we here at IGN Guides convinced Eden through science that he must destroy himself. But with some persuasion and skill, you can convince Eden to destroy himself, which will make your escape from Raven Rock different than it would otherwise be. Keep in mind that your main objective after the conversation is over is to grab the FEV Vial before heading out the nearby door that was locked before. We'll let you talk to him (at length) to get the rest of the information. He was created for just such an occasion as a nuclear war, and has been ruling the Enclave and the remnants of the United States government for the better part of two-hundred years. It appears Eden has been alive and well since before the Chinese-US war destroyed the world. Congratulations! But now, it's time to engage this super-intelligent computer in conversation. a computer? Well my friends, you've now been exposed to one of the greatest secrets and spoiler points in the entire game. John Henry Eden, the president of the Enclave, the president of the United States, is a. But there's no one there! Wait just a minute.! And then you hear John Henry Eden laugh and tell you to come look at him. But when you try to open it, you're unable to proceed. At this point, your first instinct will likely be running towards the door at the top of the stairs. In fact, many staircases and catwalks will lead you higher and higher, further and further up, until you reach the top of the super computer. This will lead to what appears to be a gigantic super computer that you can climb up. Run forward down the corridor beyond where the Enclave soldiers were done in. But how does he have so much control over the robotic elements of the Enclave? You will soon find out. ![]() It seems John Henry Eden really wants to meet you, after all. Enclave Soldiers are gunned down by robotic sentries sent by Eden, who leave you alone. If it's not clear that there's a power struggle between Autumn and Eden by the time you get here, it will become clear once you arrive. ![]()
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